About Limit Break Games

Focused Unity development, handled directly.

Limit Break Games is an independent Unity/C# development studio led by Alex Kollár, helping studios and product teams diagnose technical problems, complete focused development sprints, and turn ideas into playable builds.

Studio model

Small by design. Technical by default.

The studio remains intentionally small so each engagement can stay focused, technically grounded, and clearly scoped. Priorities, deliverables, and completion criteria are defined around the specific problem to solve.

Limit Break Games is built for projects that need focused Unity/C# expertise rather than the overhead of a large outsourced production team.

Direct technical ownership

Work directly with the developer solving the problem.

Limit Break Games was founded by Alex Kollár, a software engineer specializing in C#/.NET and Unity development. Clients work directly with him throughout the engagement, from understanding the project problem to implementation and handoff.

His work spans character controllers, combat systems, enemy AI and NavMesh movement, animation integration, inventory and equipment architecture, digital prototypes, and Unity-to-backend communication.

This direct working model keeps technical communication clear, reduces information loss, and ensures that the person discussing the project is also responsible for understanding and solving the problem.

How projects are handled

Clear decisions before more development.

Understand the actual blocker

Review the current project state before prescribing more development.

Define the smallest useful engagement

Agree on the outcome, deliverables, exclusions, timeline, and completion point before work begins.

Communicate directly

Technical questions and project decisions are handled without unnecessary management layers.

Deliver for continuation

Code, implementation notes, and handoff material are structured so the project can continue after the engagement.

Internal development

Original projects that strengthen the client work.

Limit Break Games also develops internal projects used to explore and demonstrate gameplay systems, technical architecture, combat, movement, AI, prototyping, and production workflows.

Internal work is clearly labeled and is never presented as commissioned client work. It provides practical technical proof while continuously expanding the studio’s Unity capabilities.

View selected work

Have a Unity project in progress?

Tell us what your project needs next.

Share the current project state, desired outcome, timeline, and main constraint. We will recommend the smallest useful engagement and explain the expected scope, duration, and next step.

Discuss Your Project