Work

Selected Unity work and technical case studies.

Internal and project-based examples showing how we approach gameplay systems, technical problem-solving, playable prototypes, and Unity/.NET integrations. Internal work is labelled clearly.

Inside the Implementation

How the TYPESET prototype was built.

Three implementation challenges from the digital board game prototype, covering rule enforcement, language-aware data, and deterministic delivery.

TYPESET board with completed and incomplete words, scoring, available letters, and error states.

Rule enforcement and word validation

Technical problem

A physical word-game flow relies on rules players can resolve themselves. The digital edition needed to validate actions and make their consequences visible.

What was implemented

The Unity build handles ordered letter placement, word validation, vowels, wild letters, errors, scoring feedback, and complete run state.

  • Unity
  • Rule systems
  • Word validation
  • Gameplay UI
TYPESET gameplay board showing the mandatory-letter row and available letter pools.

Language-aware rule data

Technical problem

English and Hungarian require different dictionaries and letter pools, including accented characters and multi-character Hungarian tiles.

What was implemented

Separate word lists and JSON letter distributions provide language-specific mandatory letters and vowels without hardcoding one language into the interface.

  • Runtime data
  • JSON configuration
  • English / Hungarian
  • Letter systems
TYPESET start screen with language controls and a numeric seed entered before starting.

Seeded browser and Windows delivery

Technical problem

A solo digital implementation needed repeatable runs and an accessible way to launch and share the playable build.

What was implemented

The released Unity edition supports optional seed entry, language selection, browser play through HTML5, and a downloadable Windows build.

  • Unity
  • Seeded runs
  • HTML5
  • Windows
View the full TYPESET technical case study

Relevant Services

Engagements supported by this work.

The examples above demonstrate the systems, diagnosis, and implementation work commonly delivered through these focused engagements.

Technical clarity

Unity Project Audit

A focused review of project structure and gameplay systems, delivered with a practical priority list and clear implementation options.

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Contained repair

Unity Fix Sprint

A focused sprint to diagnose and resolve one Unity blocker, then hand back the tested implementation with clear notes.

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Playable scope

Prototype / Vertical Slice Sprint

A playable Unity build scoped around the core loop, key systems, and the next project decision it needs to support.

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