Services

Unity development services built around clear outcomes.

Fixed-scope audits, fix sprints, prototypes, digital board game prototypes, and backend integrations—each with defined deliverables, a typical duration, and a clear completion point.

Service packages

Choose the service that fits your project’s next step.

Each offer is built around one defined outcome, with an agreed scope, typical duration, concrete deliverables, and a clear completion point.

01

Unity Project Audit

For teams that need technical clarity before investing more development time or budget.

Outcome

A prioritized technical assessment showing what is blocking the project, what should be addressed first, and which issues can safely wait.

Typical budget €300–€500
Typical duration 3–5 working days

Best for

  • A Unity project that feels unstable, slow, or difficult to extend.
  • Gameplay, AI, animation, controller, or performance issues without a clear cause.
  • A team preparing for a demo, pitch, milestone, handover, or release window.

You receive

  • Review of the relevant project structure and code.
  • Investigation of the agreed technical problem areas.
  • Written findings ranked by urgency and impact.
  • Recommended next steps, estimates, and a final walkthrough.
Request a Project Audit

Not included

Major fixes, system rewrites, and new feature development are not included unless separately scoped.

02

Unity Fix Sprint

For one clearly defined Unity problem that is blocking progress and needs focused implementation work.

Outcome

One contained technical blocker resolved, tested, and handed back with clear implementation notes.

Typical budget €1,000–€2,500
Typical duration 1–2 weeks

Best for

  • Enemy jitter, NavMesh movement, pathfinding, or unreliable AI behaviour.
  • Melee hit detection, combat state logic, character controller, or animation issues.
  • Performance problems, unstable prototype systems, or broken API integrations.

You receive

  • Implementation work focused on the agreed problem area.
  • Testing against the relevant project constraints.
  • Source changes integrated into the existing Unity project.
  • Concise notes and recommendations for related issues.
Discuss a Fix Sprint

Not included

The sprint covers one defined blocker or tightly related problem area, not an open-ended backlog of unrelated fixes.

03

Prototype / Vertical Slice Sprint

For studios, agencies, and founders that need a playable build to validate, demonstrate, or fund an idea.

Outcome

A playable Unity build designed around the next decision the client needs to make.

Typical budget €3,000–€8,000+
Typical duration 2–6 weeks

Best for

  • Gameplay prototypes, pitch demos, action combat slices, and MVP builds.
  • Educational simulations, interactive experiences, and gamified products.
  • Concepts that need to prove gameplay feel, user flow, or technical feasibility.

You receive

  • The agreed core gameplay or interaction loop.
  • Representative UI and user flow needed to evaluate the concept.
  • A playable desktop or target-platform build.
  • Relevant source changes and technical next-stage notes.
Discuss a Prototype Sprint

Not included

Final content, art, infrastructure, certification, and full production polish are not included unless separately scoped.

04

Digital Board Game Prototype

For tabletop publishers and designers that want to test an established ruleset as a playable digital product.

Outcome

A working digital proof of concept that makes the rules, flow, and player experience easier to test and demonstrate.

Typical budget €2,000–€7,000+
Typical duration 3–8 weeks

Best for

  • Established tabletop games with documented rules and components.
  • Internal testing, publisher presentations, licensing discussions, or funding pitches.
  • Teams exploring whether a board game works as a Steam, mobile, or digital product.

You receive

  • Implementation of the agreed turn structure and rule systems.
  • Board, card, resource, scoring, and rules-enforcement logic where relevant.
  • Solo, local, or hotseat functionality according to scope.
  • Prototype UI, playable build, source changes, and next-step notes.
Discuss a Board Game Prototype

Not included

Final commercial art, full online multiplayer, matchmaking, live services, and complete release production are not included unless separately scoped.

05

Unity Backend Integration

For Unity projects that need reliable backend-connected features without turning the work into a platform rewrite.

Outcome

Unity features connected to a practical and maintainable backend architecture with clear data and deployment boundaries.

Typical budget €2,000–€6,000+
Typical duration 1–4 weeks

Best for

  • Authentication, accounts, player data, inventories, cloud saves, or leaderboards.
  • Unity clients that need to communicate with an existing API or database.
  • Broken, unreliable, or poorly structured Unity-to-backend communication.

You receive

  • Unity client integration with the agreed backend systems.
  • API, authentication, data-flow, and error-handling implementation.
  • Custom C#/.NET API or service work where included in scope.
  • Clear architecture boundaries, documentation, and deployment assumptions.
Discuss a Backend Integration

Not included

Platform rebuilds, indefinite infrastructure management, live operations, and unrelated backend systems are not included unless separately scoped.

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Share the current project state, desired outcome, timeline, and main constraint. We will recommend the smallest useful service and explain the expected scope, duration, and next step.

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