Context
UNITY GAMEPLAY AI / COMBAT SYSTEMS
Internal project
Shared Enemy Intelligence
A centralized coordination system designed to make groups of melee enemies behave less like independent agents and more like a coherent combat encounter.
Objective
Challenge
Implementation
What was built
The released build combines the player-facing loop, rule handling, language data, and delivery path needed to evaluate the game as a digital experience.
Technical Approach
Decisions that kept the implementation testable.
The useful proof is in how rules, data, and player feedback were made explicit—not in an unedited feature list.
Implementation Problems
Where the digital translation needed care.
Implementation Media
Gameplay and interface states.
These captures show the implemented start flow, active board state, and in-game rules reference.
What This Demonstrates