UNITY GAMEPLAY AI / COMBAT SYSTEMS Internal project

Shared Enemy Intelligence

A centralized coordination system designed to make groups of melee enemies behave less like independent agents and more like a coherent combat encounter.

Role
Gameplay AI system design and implementation
Technology
Unity, C#, NavMesh
Project type
Unity gameplay AI / combat systems
Project status
Functional portfolio implementation
Released TYPESET digital edition gameplay.

Context

Project context

Objective

Challenge

Implementation

What was built

The released build combines the player-facing loop, rule handling, language data, and delivery path needed to evaluate the game as a digital experience.

Technical Approach

Decisions that kept the implementation testable.

The useful proof is in how rules, data, and player feedback were made explicit—not in an unedited feature list.

Implementation Problems

Where the digital translation needed care.

Result

A complete, playable digital edition.

What This Demonstrates

Practical proof for rules-heavy Unity work.