Collaborative project Digital board game prototype

TYPESET: a tabletop word game translated into a playable Unity build

A released Unity digital edition that implements TYPESET's single-player word-building loop, rule feedback, seeded runs, and English and Hungarian game data for browser and Windows play.

Role
Co-development and programming
Technology
Unity, HTML5 browser build, Windows build
Project type
Digital board game implementation
Project status
Released
TYPESET digital edition gameplay board showing placed words, letter choices, error states, and scoring.
Released TYPESET digital edition gameplay.

Context

Project context

TYPESET began as a physical word game by Jasper Beatrix and D.V.C Games. The digital edition needed to preserve the established rules while turning player-managed tabletop decisions into explicit software behaviour and visible interface states.

Limit Break Games is publicly credited for co-development and programming. This case study focuses on that implementation role and the systems visible in the released Unity build.

Objective

Challenge

The physical game asks players to reveal and place letters, form increasingly valuable words, manage errors, and decide when to stop. A digital version has to enforce those constraints consistently while keeping the reason for every available or blocked action understandable.

The implementation also needed repeatable solo runs, English and Hungarian game data, and a delivery path that made the build accessible in a browser as well as on Windows.

Implementation

What was built

The released build combines the player-facing loop, rule handling, language data, and delivery path needed to evaluate the game as a digital experience.

Turn and letter-placement flow

Mandatory-letter reveals, ordered placement, skips, vowels, and the progression from one word row to the next.

Validation and rule feedback

Word checking, wild-letter and error handling, scoring state, and clear feedback for actions that are available, completed, or blocked.

Language-specific game data

Separate English and Hungarian word lists and letter-pool configuration, including accented characters and Hungarian multi-character tiles.

Repeatable solo setup

Optional seed entry so a run can be repeated or shared while preserving the single-player format.

Playable delivery

A released Unity build available through an HTML5 browser version and a downloadable Windows version.

In-game rules support

A rules summary and visible board state that keep core interaction guidance close to the decisions it affects.

Technical Approach

Decisions that kept the implementation testable.

The useful proof is in how rules, data, and player feedback were made explicit—not in an unedited feature list.

Keep language rules in data

English and Hungarian use separate dictionaries and JSON letter distributions. That keeps language-specific letter pools outside the interface and gives each version an explicit set of mandatory letters and vowels.

Expose rule state in the interface

The board shows the mandatory letters, available vowels and special letters, row scores, error values, and action availability together so players can understand the state before committing a move.

Scope around the complete core loop

The digital edition concentrates on the playable solo loop, rules reference, language selection, and repeatable seed setup rather than presenting an oversized feature list as proof.

Implementation Problems

Where the digital translation needed care.

Turning player-enforced rules into software constraints

A tabletop player can interpret placement and error rules informally. The digital version has to decide exactly when each action is valid and communicate that decision without interrupting the flow.

Supporting different language structures

Hungarian introduces accented characters and multi-character tiles that do not fit an English-only letter model. The runtime data needs to represent those elements as game pieces, not merely as display text.

Keeping a dense ruleset readable

The interface has to surface letter pools, word rows, errors, scores, and special options at the same time while keeping the next useful action identifiable.

Result

A complete, playable digital edition.

The completed digital edition implements the core single-player TYPESET loop and is released as both a browser-playable Unity build and a downloadable Windows build.

Players can select English or Hungarian data, start a seeded run, place and validate words, manage errors and available letters, consult the rules, and reach a complete run state. No business, audience, or commercial outcome is implied.

Play TYPESET on itch.io

What This Demonstrates

Practical proof for rules-heavy Unity work.

  • Translating an established physical ruleset into explicit digital interactions.
  • Building rule enforcement and feedback around a complete playable loop.
  • Keeping language-specific dictionaries and letter distributions configurable.
  • Delivering the same Unity project for browser and Windows access.
  • Scoping a digital board game implementation around testable player decisions.