Context
Project context
TYPESET began as a physical word game by Jasper Beatrix and D.V.C Games. The digital edition needed to preserve the established rules while turning player-managed tabletop decisions into explicit software behaviour and visible interface states.
Limit Break Games is publicly credited for co-development and programming. This case study focuses on that implementation role and the systems visible in the released Unity build.
Objective
Challenge
The physical game asks players to reveal and place letters, form increasingly valuable words, manage errors, and decide when to stop. A digital version has to enforce those constraints consistently while keeping the reason for every available or blocked action understandable.
The implementation also needed repeatable solo runs, English and Hungarian game data, and a delivery path that made the build accessible in a browser as well as on Windows.